Games / Labs

Games, tools, and interactive systems from the lab.

The lab side explores gameplay systems, AI-assisted simulation, interactive storytelling, tooling, and experiments that blur the line between game design and serious systems work.

Consults are currently weekend-only while Dave maintains weekday professional commitments.

Gameplay Systems

Mechanics, UI flows, and systems that can be tested quickly and improved honestly.

Tabletop and Worldbuilding Tools

D&D-adjacent utilities, scenario helpers, generators, and private campaign support tools.

Simulation-Driven Experiments

Interactive ideas where rules, data, visualization, and player experience need to meet cleanly.