Gameplay Systems
Mechanics, UI flows, and systems that can be tested quickly and improved honestly.
Games / Labs
The lab side explores gameplay systems, AI-assisted simulation, interactive storytelling, tooling, and experiments that blur the line between game design and serious systems work.
Consults are currently weekend-only while Dave maintains weekday professional commitments.
Mechanics, UI flows, and systems that can be tested quickly and improved honestly.
D&D-adjacent utilities, scenario helpers, generators, and private campaign support tools.
Interactive ideas where rules, data, visualization, and player experience need to meet cleanly.